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Roy,
Doing it doesn't make it right. While I like the creativity, a better time
waster would have been doing it in a modern graphics engine like DirectX 10.
My < .01,
Alan
Alan Churchill
Savian
www.savian.net
-----Original Message-----
From: SAS(r) Discussion [mailto:SAS-L@LISTSERV.UGA.EDU] On Behalf Of Pardee,
Roy
Sent: Monday, December 15, 2008 1:37 PM
To: SAS-L@LISTSERV.UGA.EDU
Subject: Re: Wolfensas - something a different for PC SAS
LOL--fantastic!
Who will now be able to say "no, you can't do that in SAS"? If you can
create a first-person shooter in sas, you can do anything.
-----Original Message-----
From: SAS(r) Discussion [mailto:SAS-L@LISTSERV.UGA.EDU] On Behalf Of Mark
Paschalidis
Sent: Monday, December 15, 2008 1:13 AM
To: SAS-L@LISTSERV.UGA.EDU
Subject: Wolfensas - something a different for PC SAS
Hi All,
For a while now I've been working on an interesting side project in my spare
time, and it has reached a stage where I think it's worth showing to the SAS
world at large.
It's called Wolfensas; yes, it's a game, and the name is a complete
giveaway! It's even multi-player over a network. It has been developed in
and for SAS 8.2 under WinXP, although it should work fine with newer
versions of both.
If you're interested, check it out at:
http://wolfensas.subshock.net
Naturally, questions and suggestions are more than welcome!
Cheers,
Mark
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