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Date:   Mon, 15 Dec 2008 14:24:02 -0700
Reply-To:   Alan Churchill <savian001@GMAIL.COM>
Sender:   "SAS(r) Discussion" <SAS-L@LISTSERV.UGA.EDU>
From:   Alan Churchill <savian001@GMAIL.COM>
Subject:   Re: Wolfensas - something a different for PC SAS
Comments:   To: "Pardee, Roy" <pardee.r@GHC.ORG>
In-Reply-To:   <587F57B26FAA8246A81D10D251EB8AB40FD79734@EXCH07.GHCMASTER.GHC.ORG>
Content-Type:   text/plain; charset="us-ascii"

Roy,

Doing it doesn't make it right. While I like the creativity, a better time waster would have been doing it in a modern graphics engine like DirectX 10.

My < .01,

Alan

Alan Churchill Savian www.savian.net

-----Original Message----- From: SAS(r) Discussion [mailto:SAS-L@LISTSERV.UGA.EDU] On Behalf Of Pardee, Roy Sent: Monday, December 15, 2008 1:37 PM To: SAS-L@LISTSERV.UGA.EDU Subject: Re: Wolfensas - something a different for PC SAS

LOL--fantastic!

Who will now be able to say "no, you can't do that in SAS"? If you can create a first-person shooter in sas, you can do anything.

-----Original Message----- From: SAS(r) Discussion [mailto:SAS-L@LISTSERV.UGA.EDU] On Behalf Of Mark Paschalidis Sent: Monday, December 15, 2008 1:13 AM To: SAS-L@LISTSERV.UGA.EDU Subject: Wolfensas - something a different for PC SAS

Hi All,

For a while now I've been working on an interesting side project in my spare time, and it has reached a stage where I think it's worth showing to the SAS world at large.

It's called Wolfensas; yes, it's a game, and the name is a complete giveaway! It's even multi-player over a network. It has been developed in and for SAS 8.2 under WinXP, although it should work fine with newer versions of both.

If you're interested, check it out at:

http://wolfensas.subshock.net

Naturally, questions and suggestions are more than welcome!

Cheers, Mark


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